The web-based platform will serve as a virtual assistant for the teachers and help them to program the wearables and design their own learning games.
Playing active games is important for pupils health, combining digital and physical will bring traditional games into modern context. Our wearable technology will not only enhance the game immersion and help with learning new things, but it will track performance and provide educators with data about the progress of the class.
Our purpose is to create an interactive experience for the pupils and increase the learning outcome. We will accomplish this through the use of microcontrollers, NFC technology, speech recognition and different sensors Having an interactive learning experience will bring active learning and learn through play to a new level where knowledge and physical activity are merged.
Our software solution will serve as a virtual assistant for teachers and help them to create language learning games. The platform will guide educators in the process of programming the interactive wearables through an intuitive and user-friendly environment. Furthermore, it will track performance and give suggestions about improvements in the learning process, based on machine learning.
Aleks has experience in developing concepts for gamified educational solutions, IT project management and Business Strategy. He is a graduate master student at the Southern University of Denmark, Kolding with a speciality in IT Product Design.
Svetlana is experienced working in a startup environment for 4 years as well as 7 years of working experience in a corporate setting. She posses knowledge in Business Management, Sales, Retail, HR, Digital Marketing. Has been studying in SDU, Kolding, a master in Strategic Entrepreneurship and also posses a second master in Finance.
Alex is experienced in interactive technologies as he has been involved in several related projects. He has a background in Mechanical Engineering with a skill set in electronics, CAD, 3D modelling and programming.